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/*! * VisualEditor UserInterface Toolbar class. * * @copyright 2011-2016 VisualEditor Team and others; see http://ve.mit-license.org */ /** * UserInterface surface toolbar. * * @class * @extends OO.ui.Toolbar * * @constructor * @param {Object} [config] Configuration options */ ve.ui.Toolbar = function VeUiToolbar( config ) { config = config || {}; // Parent constructor ve.ui.Toolbar.super.call( this, ve.ui.toolFactory, ve.ui.toolGroupFactory, config ); // Default directions this.contextDirection = { inline: 'ltr', block: 'ltr' }; // The following classes can be used here: // ve-ui-dir-inline-ltr // ve-ui-dir-inline-rtl // ve-ui-dir-block-ltr // ve-ui-dir-block-rtl this.$element .addClass( 've-ui-toolbar' ) .addClass( 've-ui-dir-inline-' + this.contextDirection.inline ) .addClass( 've-ui-dir-block-' + this.contextDirection.block ); }; /* Inheritance */ OO.inheritClass( ve.ui.Toolbar, OO.ui.Toolbar ); /* Events */ /** * @event updateState * @param {ve.dm.SurfaceFragment|null} fragment Surface fragment. Null if no surface is active. * @param {Object|null} direction Context direction with 'inline' & 'block' properties if a surface exists. Null if no surface is active. * @param {string[]} activeDialogs List of names of currently open dialogs. */ /** * @event resize */ /* Methods */ /** * Setup toolbar * * @param {Object} groups List of tool group configurations * @param {ve.ui.Surface} [surface] Surface to attach to */ ve.ui.Toolbar.prototype.setup = function ( groups, surface ) { this.detach(); this.surface = surface; // Parent method ve.ui.Toolbar.super.prototype.setup.call( this, groups ); // Events this.getSurface().getModel().connect( this, { contextChange: 'onContextChange' } ); this.getSurface().getDialogs().connect( this, { opening: 'onInspectorOrDialogOpeningOrClosing', closing: 'onInspectorOrDialogOpeningOrClosing' } ); this.getSurface().getContext().getInspectors().connect( this, { opening: 'onInspectorOrDialogOpeningOrClosing', closing: 'onInspectorOrDialogOpeningOrClosing' } ); }; /** * @inheritdoc */ ve.ui.Toolbar.prototype.isToolAvailable = function ( name ) { var commandName, tool; if ( !ve.ui.Toolbar.super.prototype.isToolAvailable.apply( this, arguments ) ) { return false; } // Check the tool's command is available on the surface tool = this.getToolFactory().lookup( name ); if ( !tool ) { return false; } // FIXME should use .static.getCommandName(), but we have tools that aren't ve.ui.Tool subclasses :( commandName = tool.static.commandName; return !commandName || this.getCommands().indexOf( commandName ) !== -1; }; /** * Handle windows opening or closing in the dialogs' or inspectors' window manager. * * @param {OO.ui.Window} win * @param {jQuery.Promise} openingOrClosing * @param {Object} data */ ve.ui.Toolbar.prototype.onInspectorOrDialogOpeningOrClosing = function ( win, openingOrClosing ) { var toolbar = this; openingOrClosing.then( function () { toolbar.updateToolState(); } ); }; /** * Handle context changes on the surface. * * @fires updateState */ ve.ui.Toolbar.prototype.onContextChange = function () { this.updateToolState(); }; /** * Update the state of the tools */ ve.ui.Toolbar.prototype.updateToolState = function () { var dirInline, dirBlock, fragmentAnnotation, activeDialogs, fragment; if ( !this.getSurface() ) { this.emit( 'updateState', null, null ); return; } fragment = this.getSurface().getModel().getFragment(); // Update context direction for button icons UI. // By default, inline and block directions are the same. // If no context direction is available, use document model direction. dirInline = dirBlock = this.surface.getView().getSelection().getDirection(); // 'inline' direction is different only if we are inside a language annotation fragmentAnnotation = fragment.getAnnotations(); if ( fragmentAnnotation.hasAnnotationWithName( 'meta/language' ) ) { dirInline = fragmentAnnotation.getAnnotationsByName( 'meta/language' ).get( 0 ).getAttribute( 'dir' ); } if ( dirInline !== this.contextDirection.inline ) { // remove previous class: this.$element.removeClass( 've-ui-dir-inline-rtl ve-ui-dir-inline-ltr' ); // The following classes can be used here: // ve-ui-dir-inline-ltr // ve-ui-dir-inline-rtl this.$element.addClass( 've-ui-dir-inline-' + dirInline ); this.contextDirection.inline = dirInline; } if ( dirBlock !== this.contextDirection.block ) { this.$element.removeClass( 've-ui-dir-block-rtl ve-ui-dir-block-ltr' ); // The following classes can be used here: // ve-ui-dir-block-ltr // ve-ui-dir-block-rtl this.$element.addClass( 've-ui-dir-block-' + dirBlock ); this.contextDirection.block = dirBlock; } activeDialogs = $.map( [ this.surface.getDialogs(), this.surface.getContext().getInspectors(), this.surface.getToolbarDialogs() ], function ( windowManager ) { if ( windowManager.getCurrentWindow() ) { return windowManager.getCurrentWindow().constructor.static.name; } return null; } ); this.emit( 'updateState', fragment, this.contextDirection, activeDialogs ); }; /** * Get triggers for a specified name. * * @param {string} name Trigger name * @return {ve.ui.Trigger[]|undefined} Triggers */ ve.ui.Toolbar.prototype.getTriggers = function ( name ) { return this.getSurface().triggerListener.getTriggers( name ); }; /** * Get a list of commands available to this toolbar's surface * * @return {string[]} Command names */ ve.ui.Toolbar.prototype.getCommands = function () { return this.getSurface().getCommands(); }; /** * @inheritdoc */ ve.ui.Toolbar.prototype.getToolAccelerator = function ( name ) { var messages = ve.ui.triggerRegistry.getMessages( name ); return messages ? messages.join( ', ' ) : undefined; }; /** * Gets the surface which the toolbar controls. * * Returns null if the toolbar hasn't been set up yet. * * @return {ve.ui.Surface|null} Surface being controlled */ ve.ui.Toolbar.prototype.getSurface = function () { return this.surface; }; /** * Detach toolbar from surface and all event listeners */ ve.ui.Toolbar.prototype.detach = function () { // Events if ( this.getSurface() ) { this.getSurface().getModel().disconnect( this ); this.surface = null; } }; /** * Destroys toolbar, removing event handlers and DOM elements. * * Call this whenever you are done using a toolbar. */ ve.ui.Toolbar.prototype.destroy = function () { // Parent method ve.ui.Toolbar.super.prototype.destroy.call( this ); // Detach surface last, because tool destructors need getSurface() this.detach(); };