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Direktori : /data/www_bck/varak.net_bck/ampache.varak.net/modules/UberViz/ |
Current File : //data/www_bck/varak.net_bck/ampache.varak.net/modules/UberViz/AdditiveBlendShader.js |
/** * @author felixturner / http://airtight.cc/ * * Simple additive buffer blending - makes things glowy * * based on @author Thibaut 'BKcore' Despoulain <http://bkcore.com> * from http://www.clicktorelease.com/code/perlin/lights.html * * tBase: base texture * tAdd: texture to add * amount: amount to add 2nd texture */ THREE.AdditiveBlendShader = { uniforms: { "tBase": { type: "t", value: null }, "tAdd": { type: "t", value: null }, "amount": { type: "f", value: 1.0 } }, vertexShader: [ "varying vec2 vUv;", "void main() {", "vUv = uv;", "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", "}" ].join("\n"), fragmentShader: [ "uniform sampler2D tBase;", "uniform sampler2D tAdd;", "uniform float amount;", "varying vec2 vUv;", "void main() {", "vec4 texel1 = texture2D( tBase, vUv );", "vec4 texel2 = texture2D( tAdd, vUv );", "gl_FragColor = texel1 + texel2 * amount;", "}" ].join("\n") };