%PDF- %PDF-
Direktori : /www/varak.cloud/img.varak.cloud/img/foto-old/KOKOS04/Další/gs/gs6.50/doc/ |
Current File : /www/varak.cloud/img.varak.cloud/img/foto-old/KOKOS04/Další/gs/gs6.50/doc/Lib.htm |
<html> <head> <title>The Ghostscript library</title> <!-- $Id: Lib.htm,v 1.3.2.3 2000/12/02 22:15:09 raph Exp $ --> <!-- Originally: lib.txt --> </head> <body> <!-- [1.0 begin visible header] ============================================ --> <!-- [1.1 begin headline] ================================================== --> <table width="100%" border="0"> <tr><th align="center" bgcolor="#CCCC00"><font size=6> The Ghostscript library </font> </table> <!-- [1.1 end headline] ==================================================== --> <!-- [1.2 begin table of contents] ========================================= --> <h2>Table of contents</h2> <blockquote><ul> <li><a href="#GS_library">The Ghostscript library</a> <li><a href="#PS_operator_API">PostScript operator API</a> <ul> <li><a href="#Patterns">Patterns</a> <li><a href="#Lower_level_API">Lower-level API</a> </ul> <li><a href="#Full_example">A full example</a> </ul></blockquote> <!-- [1.2 end table of contents] =========================================== --> <!-- [1.3 begin hint] ====================================================== --> <p>For other information, see the <a href="Readme.htm">Ghostscript overview</a>. <!-- [1.3 end hint] ======================================================== --> <hr> <!-- [1.0 end visible header] ============================================== --> <!-- [2.0 begin contents] ================================================== --> <h1><a name="GS_library"></a>The Ghostscript library</h1> <p> This document describes the Ghostscript library, a set of procedures to implement the graphics and filtering capabilities that are primitive operations in the PostScript language and in Adobe Portable Document Format (PDF). <p> Ghostscript is actually two programs: a language interpreter, and a graphics library. The library provides, in the form of C procedures, all the graphics functions of the language, that is, approximately those facilities listed in section 8.1 of the <em><a href="http://cseng.awl.com/bookdetail.qry?ISBN=0-201-18127-4&ptype=0">PostScript Language Reference Manual</a></em>, Second Edition, starting with the graphics state operators. In addition, the library provides some lower-level graphics facilities that offer higher performance in exchange for less generality. <hr> <h1><a name="PS_operator_API"></a>PostScript operator API</h1> <p> The highest level of the library, which is the one that most clients will use, directly implements the PostScript graphics operators with procedures named <b><tt>gs_XXX</tt></b>, for instance <b><tt>gs_moveto</tt></b> and <b><tt>gs_fill</tt></b>. Nearly all of these procedures take graphics state objects as their first arguments, such as <blockquote><b><tt> int gs_moveto(gs_state *, double, double); </tt></b></blockquote> <p> Nearly every procedure returns an integer code which is >= 0 for a successful return or <0 for a failure. The failure codes correspond directly to PostScript errors, and are defined in <b><tt>gserrors.h</tt></b>. <p> The library implements all the operators in the following sections of the <em><a href="http://cseng.awl.com/bookdetail.qry?ISBN=0-201-18127-4&ptype=0">PostScript Language Reference Manual</a></em>, Second Edition, with the indicated omissions and with the APIs defined in the indicated <b><tt>.h</tt></b> files. A header of the form <b><em>A.h(B.h)</em></b> indicates that <b><em>A.h</em></b> is included in <b><em>B.h</em></b>, so <b><em>A.h</em></b> need not be included explicitly if <b><em>B.h</em></b> is included. Operators marked with * in the "omissions" column are not implemented directly; the library provides lower-level procedures that can be used to implement the operator. <p> There are slight differences in the operators that return multiple values, since C's provisions for this are awkward. Also, the control structure for the operators involving callback procedures (<b><tt>pathforall</tt></b>, <b><tt>image</tt></b>, <b><tt>colorimage</tt></b>, <b><tt>imagemask</tt></b>) is partly inverted: the client calls a procedure to set up an enumerator object, and then calls another procedure for each iteration. The <b><tt>...show</tt></b> operators, <b><tt>charpath</tt></b>, and <b><tt>stringwidth</tt></b> also use an inverted control structure. <blockquote><table cellpadding=0 cellspacing=0> <tr valign=bottom> <th align=left>Section<br>(operators) <td> <th align=left>Headers <td> <th align=left>Omissions <tr> <td colspan=5><hr> <tr valign=top> <td>Graphics state -- device-independent <td> <td><b><tt>gscolor.h</tt></b>(<b><tt>gsstate.h</tt></b>)<br><b><tt>gscolor1.h</tt></b><br><b><tt>gscolor2.h</tt></b><br><b><tt>gscspace.h</tt></b><br><b><tt>gshsb.h</tt></b><br><b><tt>gsline.h</tt></b>(<b><tt>gsstate.h</tt></b>)<br><b><tt>gsstate.h</tt></b> <td> <td> <tr> <td> <tr valign=top> <td>Graphics state -- device-dependent <td> <td><b><tt>gscolor.h</tt></b>(<b><tt>gsstate.h</tt></b>)<br><b><tt>gscolor1.h</tt></b><br><b><tt>gscolor2.h</tt></b><br><b><tt>gsht.h</tt></b>(<b><tt>gsht1.h</tt></b>,<b><tt>gsstate.h</tt></b>)<br><b><tt>gsht1.h</tt></b><br><b><tt>gsline.h</tt></b>(<b><tt>gsstate.h</tt></b>) <td> <td> <tr> <td> <tr valign=top> <td>Coordinate system and matrix <td> <td><b><tt>gscoord.h</tt></b><br><b><tt>gsmatrix.h</tt></b> <td> <td><b><tt>*matrix</tt></b>, <b><tt>*identmatrix</tt></b>, <b><tt>*concatmatrix</tt></b>, <b><tt>*invertmatrix</tt></b> <tr> <td> <tr valign=top> <td>Path construction <td> <td><b><tt>gspath.h</tt></b><br><b><tt>gspath2.h</tt></b> <td> <td><b><tt>*arct</tt></b>, <b><tt>*pathforall</tt></b>, <b><tt>ustrokepath</tt></b>, <b><tt>uappend</tt></b>, <b><tt>upath</tt></b>, <b><tt>ucache</tt></b> <tr> <td> <tr valign=top> <td>Painting <td> <td><b><tt>gsimage.h</tt></b><br><b><tt>gspaint.h</tt></b><br><b><tt>gspath2.h</tt></b> <td> <td><b><tt>*image</tt></b>, <b><tt>*colorimage</tt></b>, <b><tt>*imagemask</tt></b>, <b><tt>ufill</tt></b>, <b><tt>ueofill</tt></b>, <b><tt>ustroke</tt></b> <tr> <td> <tr valign=top> <td>Form and pattern <td> <td><b><tt>gscolor2.h</tt></b> <td> <td><b><tt>execform</tt></b> <tr> <td> <tr valign=top> <td>Device setup and output <td> <td><b><tt>gsdevice.h</tt></b> <td> <td><b><tt>*showpage</tt></b>, <b><tt>*set</tt></b>/<b><tt>currentpagedevice</tt></b> <tr> <td> <tr valign=top> <td>Character and font <td> <td><b><tt>gschar.h</tt></b><br><b><tt>gsfont.h</tt></b> <td> <td>*(all the <b><tt>show</tt></b> operators), <b><tt>definefont</tt></b>, <b><tt>undefinefont</tt></b>, <b><tt>findfont</tt></b>, <b><tt>*scalefont</tt></b>, <b><tt>*makefont</tt></b>, <b><tt>selectfont</tt></b>, <b><tt>[Global]FontDirectory</tt></b>, <b><tt>Standard</tt></b>/<b><tt>ISOLatin1Encoding</tt></b>, <b><tt>findencoding</tt></b> </table></blockquote> <p> The following procedures from the list above operate differently from their PostScript operator counterparts, as explained here: <dl> <dt><b><tt>gs_makepattern(gscolor2.h)</tt></b> <dd>Takes an explicit current color, rather than using the current color in the graphics state. Takes an explicit allocator for allocating the pattern implementation. See below for more details on <b><tt>gs_makepattern</tt></b>. </dl> <dl> <dt><b><tt>gs_setpattern(gscolor2.h)</tt></b> <dt><b><tt>gs_setcolor(gscolor2.h)</tt></b> <dt><b><tt>gs_currentcolor(gscolor2.h)</tt></b> <dd>Use <b><tt>gs_client_color</tt></b> rather than a set of color parameter values. See below for more details on <b><tt>gs_setpattern</tt></b>. </dl> <dl> <dt><b><tt>gs_currentdash_length/pattern/offset(gsline.h)</tt></b> <dd>Splits up <b><tt>currentdash</tt></b> into three separate procedures. </dl> <dl> <dt><b><tt>gs_screen_init/currentpoint/next/install(gsht.h)</tt></b> <dd>Provide an "enumeration style" interface to <b><tt>setscreen</tt></b>. (<b><tt>gs_setscreen</tt></b> is also implemented.) </dl> <dl> <dt><b><tt>gs_rotate/scale/translate(gscoord.h)</tt></b> <dt><b><tt>gs_[i][d]transform(gscoord.h)</tt></b> <dd>These always operate on the graphics state CTM. The corresponding operations on free-standing matrices are in <b><tt>gsmatrix.h</tt></b> and have different names. </dl> <dl> <dt><b><tt>gs_path_enum_alloc/init/next/cleanup(gspath.h)</tt></b> <dd>Provide an "enumeration style" implementation of <b><tt>pathforall</tt></b>. </dl> <dl> <dt><b><tt>gs_image_enum_alloc(gsimage.h)</tt></b> <dt><b><tt>gs_image_init/next/cleanup(gsimage.h)</tt></b> <dd>Provide an "enumeration style" interface to the equivalent of <b><tt>image</tt></b>, <b><tt>imagemask</tt></b>, and <b><tt>colorimage</tt></b>. In the <b><tt>gs_image_t</tt></b>, <b><tt>ColorSpace</tt></b> provides an explicit color space, rather than using the current color space in the graphics state; <b><tt>ImageMask</tt></b> distinguishes <b><tt>imagemask</tt></b> from <b><tt>[color]image</tt></b>. </dl> <dl> <dt><b><tt>gs_get/putdeviceparams(gsdevice.h)</tt></b> <dd>Take a <b><tt>gs_param_list</tt></b> for specifying or receiving the parameter values. See <b><tt>gsparam.h</tt></b> for more details. </dl> <dl> <dt><b><tt>gs_show_enum_alloc/release(gschar.h)</tt></b> <dt><b><tt>gs_xxxshow_[n_]init(gschar.h)</tt></b> <dt><b><tt>gs_show_next(gschar.h)</tt></b> <dd>Provide an "enumeration style" interface to writing text. Note that control returns to the caller if the character must be rasterized. </dl> <p> This level of the library also implements the following operators from other sections of the Manual: <blockquote><table cellpadding=0 cellspacing=0> <tr valign=bottom> <th align=left>Section<br>(operators) <td> <th align=left>Headers <td> <th align=left>Operators <tr> <td colspan=5><hr> <tr valign=top> <td>Interpreter parameter <td> <td><b><tt>gsfont.h</tt></b> <td> <td><b><tt>cachestatus</tt></b>, <b><tt>setcachelimit</tt></b>, <b><tt>*set/currentcacheparams</tt></b> <tr valign=top> <td>Display PostScript <td> <td><b><tt>gsstate.h</tt></b> <td> <td><b><tt>set/currenthalftonephase</tt></b> </table></blockquote> <p> In order to obtain the full PostScript Level 2 functionality listed above, <b><tt>FEATURE_DEVS</tt></b> must be set in the makefile to include at least the following: <blockquote><b><tt> FEATURE_DEVS=patcore.dev cmykcore.dev psl2core.dev dps2core.dev ciecore.dev path1core.dev hsbcore.dev </tt></b></blockquote> <p> The <b><tt>*lib.mak</tt></b> makefiles mentioned below do not always include all of these features. <p> Files named <b><tt>gs*.c</tt></b> implement the higher level of the graphics library. As might be expected, all procedures, variables, and structures available at this level begin with "<b><tt>gs_</tt></b>". Structures that appear in these interfaces, but whose definitions may be hidden from clients, also have names beginning with "<b><tt>gs_</tt></b>", that is, the prefix, not the implementation, reflects at what level the abstraction is made available. <h2><a name="Patterns"></a>Patterns</h2> <p> Patterns are the most complicated PostScript language objects that the library API deals with. As in PostScript, defining a pattern color and using the color are two separate operations. <p> <b><tt>gs_makepattern</tt></b> defines a pattern color. Its arguments are as follows: <blockquote><table cellpadding=0 cellspacing=0> <tr valign=top> <td><b><tt>gs_client_color *</tt></b> <td> <td>The resulting <b><tt>Pattern</tt></b> color is stored here. This is different from PostScript, which has no color objects <em>per se</em>, and hence returns a modified copy of the dictionary. <tr valign=top> <td><b><tt>const gs_client_pattern *</tt></b> <td> <td>The analogue of the original <b><tt>Pattern</tt></b> dictionary, described in detail just below. <tr valign=top> <td><b><tt>const gs_matrix *</tt></b> <td> <td>Corresponds to the matrix argument of the <b><tt>makepattern</tt></b> operator. <tr valign=top> <td><b><tt>gs_state *</tt></b> <td> <td>The current graphics state. <tr valign=top> <td><b><tt>gs_memory_t *</tt></b> <td> <td>The allocator to use for allocating the saved data for the <b><tt>Pattern</tt></b> color. If this is <b><tt>NULL</tt></b>, <b><tt>gs_makepattern</tt></b> uses the same allocator that allocated the graphics state. Library clients should probably always use <b><tt>NULL</tt></b>. </table></blockquote> <p> The <b><tt>gs_client_pattern</tt></b> structure defined in <b><tt>gscolor2.h</tt></b> corresponds to the <b><tt>Pattern</tt></b> dictionary that is the argument to the PostScript language <b><tt>makepattern</tt></b> operator. This structure has one extra member, <b><tt>void *client_data</tt></b>, which is a place for clients to store a pointer to additional data for the <b><tt>PaintProc</tt></b>; this provides the same functionality as putting additional keys in the <b><tt>Pattern</tt></b> dictionary at the PostScript language level. The <b><tt>PaintProc</tt></b> is an ordinary C procedure that takes as parameters a <b><tt>gs_client_color *</tt></b>, which is the <b><tt>Pattern</tt></b> color that is being used for painting, and a <b><tt>gs_state *</tt></b>, which is the same graphics state that would be presented to the <b><tt>PaintProc</tt></b> in PostScript. Currently the <b><tt>gs_client_color *</tt></b> is always the current color in the graphics state, but the <b><tt>PaintProc</tt></b> should not rely on this. The <b><tt>PaintProc</tt></b> can retrieve the <b><tt>gs_client_pattern *</tt></b> from the <b><tt>gs_client_color *</tt></b> with the <b><tt>gs_getpattern</tt></b> procedure, also defined in <b><tt>gscolor2.h</tt></b>, and from there, it can retrieve the <b><tt>client_data</tt></b> pointer. <p> The normal way to set a <b><tt>Pattern</tt></b> color is to call <b><tt>gs_setpattern</tt></b> with the graphics state and with the <b><tt>gs_client_color</tt></b> returned by <b><tt>gs_makepattern</tt></b>. After that, one can use <b><tt>gs_setcolor</tt></b> to set further <b><tt>Pattern</tt></b> colors (colored, or uncolored with the same underlying color space); the rules are the same as those in PostScript. Note that for <b><tt>gs_setpattern</tt></b>, the <b><tt>paint.values</tt></b> in the <b><tt>gs_client_color</tt></b> must be filled in for uncolored patterns; this corresponds to the additional arguments for the PostScript <b><tt>setpattern</tt></b> operator in the uncolored case. <p> There is a special procedure <b><tt>gs_makebitmappattern</tt></b> for creating bitmap-based patterns. Its API is documented in <b><tt>gscolor2.h</tt></b>; its implementation, in <b><tt>gspcolor.c</tt></b>, may be useful as an example of a pattern using a particularly simple <b><tt>PaintProc.</tt></b> <h2><a name="Lower_level_API"></a>Lower-level API</h2> <p> Files named <b><tt>gx*.c</tt></b> implement the lower level of the graphics library. The interfaces at the <b><tt>gx</tt></b> level are less stable, and expose more of the implementation detail, than those at the <b><tt>gs</tt></b> level: in particular, the <b><tt>gx</tt></b> interfaces generally use device coordinates in an internal fixed-point representation, as opposed to the <b><tt>gs</tt></b> interfaces that use floating point user coordinates. Named entities at this level begin with <b><tt>gx_</tt></b>. <p> Files named <b><tt>gz*.c</tt></b> and <b><tt>gz*.h</tt></b> are internal to the Ghostscript implementation, and are not designed to be called by clients. <hr> <h1><a name="Full_example"></a>A full example</h1> <p> The file <b><tt>gslib.c</tt></b> in the Ghostscript fileset is a complete example program that initializes the library and produces output using it; files named <b><tt>*lib.mak</tt></b> (such as <b><tt>ugcclib.mak</tt></b> and <b><tt>bclib.mak</tt></b>) are makefiles using <b><tt>gslib.c</tt></b> as the main program. The following annotated excerpts from this file are intended to provide a roadmap for applications that call the library. <blockquote><pre>/* Capture stdin/out/err before gs.h redefines them. */ #include <stdio.h> static FILE *real_stdin, *real_stdout, *real_stderr; static void get_real(void) { real_stdin = stdin, real_stdout = stdout, real_stderr = stderr; }</pre></blockquote> <p> Any application using Ghostscript should include the fragment above at the very beginning of the main program. <blockquote><pre>#include "gx.h"</pre></blockquote> <p> The <b><tt>gx.h</tt></b> header includes a wealth of declarations related to the Ghostscript memory manager, portability machinery, debugging framework, and other substrate facilities. Any application file that calls any Ghostscript API functions should probably include <b><tt>gx.h</tt></b>. <blockquote><pre>/* Configuration information imported from gconfig.c. */ extern gx_device *gx_device_list[]; /* Other imported procedures */ /* from gsinit.c */ extern void gs_lib_init(P1(FILE *)); extern void gs_lib_finit(P2(int, int)); /* from gsalloc.c */ extern gs_ref_memory_t *ialloc_alloc_state(P2(gs_memory_t *, uint));</pre></blockquote> <p> The externs above are needed for initializing the library. <blockquote><pre> gs_ref_memory_t *imem; #define mem ((gs_memory_t *)imem) gs_state *pgs; gx_device *dev = gx_device_list[0]; gp_init(); get_real(); gs_stdin = real_stdin; gs_stdout = real_stdout; gs_stderr = real_stderr; gs_lib_init(stdout); .... imem = ialloc_alloc_state(&gs_memory_default, 20000); imem->space = 0; .... pgs = gs_state_alloc(mem);</pre></blockquote> <p> The code above initializes the library and its memory manager. <b><tt>pgs</tt></b> now points to the graphics state that will be passed to the drawing routines in the library. <blockquote><pre> gs_setdevice_no_erase(pgs, dev); /* can't erase yet */ { gs_point dpi; gs_screen_halftone ht; gs_dtransform(pgs, 72.0, 72.0, &dpi); ht.frequency = min(fabs(dpi.x), fabs(dpi.y)) / 16.001; ht.angle = 0; ht.spot_function = odsf; gs_setscreen(pgs, &ht); }</pre></blockquote> <p> The code above initializes the default device and sets a default halftone screen. (For brevity, we have omitted the definition of odsf, the spot function.) <blockquote><pre> /* gsave and grestore (among other places) assume that */ /* there are at least 2 gstates on the graphics stack. */ /* Ensure that now. */ gs_gsave(pgs);</pre></blockquote> <p> The call above completes initializing the graphics state. When the program is finished, it should execute: <blockquote><pre> gs_lib_finit(0, 0);</pre></blockquote> <!-- [2.0 end contents] ==================================================== --> <!-- [3.0 begin visible trailer] =========================================== --> <hr> <font size=2> <p>Copyright © 1996, 1997, 1998 Aladdin Enterprises. All rights reserved. <p>This file is part of AFPL Ghostscript. See the <a href="Public.htm">Aladdin Free Public License</a> (the "License") for full details of the terms of using, copying, modifying, and redistributing AFPL Ghostscript. <p> Ghostscript version 6.50, 2 December 2000 </font> <!-- [3.0 end visible trailer] ============================================= --> </body> </html>