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<!doctype html> <html lang="en"> <head> <meta charset="utf-8"> <meta name="viewport" content="width=device-width"> <meta name="nodejs.org:node-version" content="v12.22.9"> <title>Worker threads | Node.js v12.22.9 Documentation</title> <link rel="stylesheet" href="assets/style.css"> <link rel="stylesheet" href="assets/hljs.css"> <link rel="canonical" href="worker_threads.html"> </head> <body class="alt apidoc" id="api-section-worker_threads"> <div id="content" class="clearfix"> <div id="column2" class="interior"> <div id="intro" class="interior"> <a href="/" title="Go back to the home page"> Node.js </a> </div> <ul> <li><a class="nav-documentation" href="documentation.html">About this documentation</a></li> <li><a class="nav-synopsis" href="synopsis.html">Usage and example</a></li> </ul> <hr class="line"/> <ul> <li><a class="nav-assert" href="assert.html">Assertion testing</a></li> <li><a class="nav-async_hooks" href="async_hooks.html">Async hooks</a></li> <li><a class="nav-buffer" 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href="#worker_threads_worker_receivemessageonport_port"><code>worker.receiveMessageOnPort(port)</code></a></li> <li><a href="#worker_threads_worker_resourcelimits"><code>worker.resourceLimits</code></a></li> <li><a href="#worker_threads_worker_share_env"><code>worker.SHARE_ENV</code></a></li> <li><a href="#worker_threads_worker_threadid"><code>worker.threadId</code></a></li> <li><a href="#worker_threads_worker_workerdata"><code>worker.workerData</code></a></li> <li><a href="#worker_threads_class_messagechannel">Class: <code>MessageChannel</code></a></li> <li><a href="#worker_threads_class_messageport">Class: <code>MessagePort</code></a><ul> <li><a href="#worker_threads_event_close">Event: <code>'close'</code></a></li> <li><a href="#worker_threads_event_message">Event: <code>'message'</code></a></li> <li><a href="#worker_threads_event_messageerror">Event: <code>'messageerror'</code></a></li> <li><a href="#worker_threads_port_close"><code>port.close()</code></a></li> <li><a href="#worker_threads_port_postmessage_value_transferlist"><code>port.postMessage(value[, transferList])</code></a><ul> <li><a href="#worker_threads_considerations_when_transferring_typedarrays_and_buffers">Considerations when transferring TypedArrays and Buffers</a></li> </ul> </li> <li><a href="#worker_threads_port_ref"><code>port.ref()</code></a></li> <li><a href="#worker_threads_port_start"><code>port.start()</code></a></li> <li><a href="#worker_threads_port_unref"><code>port.unref()</code></a></li> </ul> </li> <li><a href="#worker_threads_class_worker">Class: <code>Worker</code></a><ul> <li><a href="#worker_threads_new_worker_filename_options"><code>new Worker(filename[, options])</code></a></li> <li><a href="#worker_threads_event_error">Event: <code>'error'</code></a></li> <li><a href="#worker_threads_event_exit">Event: <code>'exit'</code></a></li> <li><a href="#worker_threads_event_message_1">Event: <code>'message'</code></a></li> <li><a href="#worker_threads_event_messageerror_1">Event: <code>'messageerror'</code></a></li> <li><a href="#worker_threads_event_online">Event: <code>'online'</code></a></li> <li><a href="#worker_threads_worker_getheapsnapshot"><code>worker.getHeapSnapshot()</code></a></li> <li><a href="#worker_threads_worker_performance"><code>worker.performance</code></a><ul> <li><a href="#worker_threads_performance_eventlooputilization_utilization1_utilization2"><code>performance.eventLoopUtilization([utilization1[, utilization2]])</code></a></li> </ul> </li> <li><a href="#worker_threads_worker_postmessage_value_transferlist"><code>worker.postMessage(value[, transferList])</code></a></li> <li><a href="#worker_threads_worker_ref"><code>worker.ref()</code></a></li> <li><a href="#worker_threads_worker_resourcelimits_1"><code>worker.resourceLimits</code></a></li> <li><a href="#worker_threads_worker_stderr"><code>worker.stderr</code></a></li> <li><a href="#worker_threads_worker_stdin"><code>worker.stdin</code></a></li> <li><a href="#worker_threads_worker_stdout"><code>worker.stdout</code></a></li> <li><a href="#worker_threads_worker_terminate"><code>worker.terminate()</code></a></li> <li><a href="#worker_threads_worker_threadid_1"><code>worker.threadId</code></a></li> <li><a href="#worker_threads_worker_unref"><code>worker.unref()</code></a></li> </ul> </li> </ul> </li> </ul> </div> <div id="apicontent"> <h1>Worker threads<span><a class="mark" href="#worker_threads_worker_threads" id="worker_threads_worker_threads">#</a></span></h1> <!--introduced_in=v10.5.0--> <blockquote> <p>Stability: 2 - Stable</p> </blockquote> <!-- source_link=lib/worker_threads.js --> <p>The <code>worker_threads</code> module enables the use of threads that execute JavaScript in parallel. To access it:</p> <pre><code class="language-js">const worker = require('worker_threads'); </code></pre> <p>Workers (threads) are useful for performing CPU-intensive JavaScript operations. They will not help much with I/O-intensive work. Node.js’s built-in asynchronous I/O operations are more efficient than Workers can be.</p> <p>Unlike <code>child_process</code> or <code>cluster</code>, <code>worker_threads</code> can share memory. They do so by transferring <code>ArrayBuffer</code> instances or sharing <code>SharedArrayBuffer</code> instances.</p> <pre><code class="language-js">const { Worker, isMainThread, parentPort, workerData } = require('worker_threads'); if (isMainThread) { module.exports = function parseJSAsync(script) { return new Promise((resolve, reject) => { const worker = new Worker(__filename, { workerData: script }); worker.on('message', resolve); worker.on('error', reject); worker.on('exit', (code) => { if (code !== 0) reject(new Error(`Worker stopped with exit code ${code}`)); }); }); }; } else { const { parse } = require('some-js-parsing-library'); const script = workerData; parentPort.postMessage(parse(script)); } </code></pre> <p>The above example spawns a Worker thread for each <code>parse()</code> call. In actual practice, use a pool of Workers instead for these kinds of tasks. Otherwise, the overhead of creating Workers would likely exceed their benefit.</p> <p>When implementing a worker pool, use the <a href="async_hooks.html#async_hooks_class_asyncresource"><code>AsyncResource</code></a> API to inform diagnostic tools (e.g. in order to provide asynchronous stack traces) about the correlation between tasks and their outcomes. See <a href="async_hooks.html#async-resource-worker-pool">"Using <code>AsyncResource</code> for a <code>Worker</code> thread pool"</a> in the <code>async_hooks</code> documentation for an example implementation.</p> <p>Worker threads inherit non-process-specific options by default. Refer to <a href="#worker_threads_new_worker_filename_options"><code>Worker constructor options</code></a> to know how to customize worker thread options, specifically <code>argv</code> and <code>execArgv</code> options.</p> <h2><code>worker.isMainThread</code><span><a class="mark" href="#worker_threads_worker_ismainthread" id="worker_threads_worker_ismainthread">#</a></span></h2> <div class="api_metadata"> <span>Added in: v10.5.0</span> </div><ul> <li>{boolean}</li> </ul> <p>Is <code>true</code> if this code is not running inside of a <a href="#worker_threads_class_worker"><code>Worker</code></a> thread.</p> <pre><code class="language-js">const { Worker, isMainThread } = require('worker_threads'); if (isMainThread) { // This re-loads the current file inside a Worker instance. new Worker(__filename); } else { console.log('Inside Worker!'); console.log(isMainThread); // Prints 'false'. } </code></pre> <h2><code>worker.markAsUntransferable(object)</code><span><a class="mark" href="#worker_threads_worker_markasuntransferable_object" id="worker_threads_worker_markasuntransferable_object">#</a></span></h2> <div class="api_metadata"> <span>Added in: v12.19.0</span> </div><p>Mark an object as not transferable. If <code>object</code> occurs in the transfer list of a <a href="#worker_threads_port_postmessage_value_transferlist"><code>port.postMessage()</code></a> call, it will be ignored.</p> <p>In particular, this makes sense for objects that can be cloned, rather than transferred, and which are used by other objects on the sending side. For example, Node.js marks the <code>ArrayBuffer</code>s it uses for its <a href="buffer.html#buffer_static_method_buffer_allocunsafe_size"><code>Buffer</code> pool</a> with this.</p> <p>This operation cannot be undone.</p> <pre><code class="language-js">const { MessageChannel, markAsUntransferable } = require('worker_threads'); const pooledBuffer = new ArrayBuffer(8); const typedArray1 = new Uint8Array(pooledBuffer); const typedArray2 = new Float64Array(pooledBuffer); markAsUntransferable(pooledBuffer); const { port1 } = new MessageChannel(); port1.postMessage(typedArray1, [ typedArray1.buffer ]); // The following line prints the contents of typedArray1 -- it still owns // its memory and has been cloned, not transferred. Without // `markAsUntransferable()`, this would print an empty Uint8Array. // typedArray2 is intact as well. console.log(typedArray1); console.log(typedArray2); </code></pre> <p>There is no equivalent to this API in browsers.</p> <h2><code>worker.moveMessagePortToContext(port, contextifiedSandbox)</code><span><a class="mark" href="#worker_threads_worker_movemessageporttocontext_port_contextifiedsandbox" id="worker_threads_worker_movemessageporttocontext_port_contextifiedsandbox">#</a></span></h2> <div class="api_metadata"> <span>Added in: v11.13.0</span> </div><ul> <li><p><code>port</code> {MessagePort} The message port which will be transferred.</p> </li> <li><p><code>contextifiedSandbox</code> {Object} A <a href="vm.html#vm_what_does_it_mean_to_contextify_an_object">contextified</a> object as returned by the <code>vm.createContext()</code> method.</p> </li> <li><p>Returns: {MessagePort}</p> </li> </ul> <p>Transfer a <code>MessagePort</code> to a different <a href="vm.html"><code>vm</code></a> Context. The original <code>port</code> object will be rendered unusable, and the returned <code>MessagePort</code> instance will take its place.</p> <p>The returned <code>MessagePort</code> will be an object in the target context, and will inherit from its global <code>Object</code> class. Objects passed to the <a href="https://developer.mozilla.org/en-US/docs/Web/API/MessagePort/onmessage"><code>port.onmessage()</code></a> listener will also be created in the target context and inherit from its global <code>Object</code> class.</p> <p>However, the created <code>MessagePort</code> will no longer inherit from <a href="events.html"><code>EventEmitter</code></a>, and only <a href="https://developer.mozilla.org/en-US/docs/Web/API/MessagePort/onmessage"><code>port.onmessage()</code></a> can be used to receive events using it.</p> <h2><code>worker.parentPort</code><span><a class="mark" href="#worker_threads_worker_parentport" id="worker_threads_worker_parentport">#</a></span></h2> <div class="api_metadata"> <span>Added in: v10.5.0</span> </div><ul> <li>{null|MessagePort}</li> </ul> <p>If this thread was spawned as a <a href="#worker_threads_class_worker"><code>Worker</code></a>, this will be a <a href="#worker_threads_class_messageport"><code>MessagePort</code></a> allowing communication with the parent thread. Messages sent using <code>parentPort.postMessage()</code> will be available in the parent thread using <code>worker.on('message')</code>, and messages sent from the parent thread using <code>worker.postMessage()</code> will be available in this thread using <code>parentPort.on('message')</code>.</p> <pre><code class="language-js">const { Worker, isMainThread, parentPort } = require('worker_threads'); if (isMainThread) { const worker = new Worker(__filename); worker.once('message', (message) => { console.log(message); // Prints 'Hello, world!'. }); worker.postMessage('Hello, world!'); } else { // When a message from the parent thread is received, send it back: parentPort.once('message', (message) => { parentPort.postMessage(message); }); } </code></pre> <h2><code>worker.receiveMessageOnPort(port)</code><span><a class="mark" href="#worker_threads_worker_receivemessageonport_port" id="worker_threads_worker_receivemessageonport_port">#</a></span></h2> <div class="api_metadata"> <span>Added in: v12.3.0</span> </div><ul> <li><p><code>port</code> {MessagePort}</p> </li> <li><p>Returns: {Object|undefined}</p> </li> </ul> <p>Receive a single message from a given <code>MessagePort</code>. If no message is available, <code>undefined</code> is returned, otherwise an object with a single <code>message</code> property that contains the message payload, corresponding to the oldest message in the <code>MessagePort</code>’s queue.</p> <pre><code class="language-js">const { MessageChannel, receiveMessageOnPort } = require('worker_threads'); const { port1, port2 } = new MessageChannel(); port1.postMessage({ hello: 'world' }); console.log(receiveMessageOnPort(port2)); // Prints: { message: { hello: 'world' } } console.log(receiveMessageOnPort(port2)); // Prints: undefined </code></pre> <p>When this function is used, no <code>'message'</code> event will be emitted and the <code>onmessage</code> listener will not be invoked.</p> <h2><code>worker.resourceLimits</code><span><a class="mark" href="#worker_threads_worker_resourcelimits" id="worker_threads_worker_resourcelimits">#</a></span></h2> <div class="api_metadata"> <span>Added in: v12.16.0</span> </div><ul> <li>{Object}<ul> <li><code>maxYoungGenerationSizeMb</code> {number}</li> <li><code>maxOldGenerationSizeMb</code> {number}</li> <li><code>codeRangeSizeMb</code> {number}</li> <li><code>stackSizeMb</code> {number}</li> </ul> </li> </ul> <p>Provides the set of JS engine resource constraints inside this Worker thread. If the <code>resourceLimits</code> option was passed to the <a href="#worker_threads_class_worker"><code>Worker</code></a> constructor, this matches its values.</p> <p>If this is used in the main thread, its value is an empty object.</p> <h2><code>worker.SHARE_ENV</code><span><a class="mark" href="#worker_threads_worker_share_env" id="worker_threads_worker_share_env">#</a></span></h2> <div class="api_metadata"> <span>Added in: v11.14.0</span> </div><ul> <li>{symbol}</li> </ul> <p>A special value that can be passed as the <code>env</code> option of the <a href="#worker_threads_class_worker"><code>Worker</code></a> constructor, to indicate that the current thread and the Worker thread should share read and write access to the same set of environment variables.</p> <pre><code class="language-js">const { Worker, SHARE_ENV } = require('worker_threads'); new Worker('process.env.SET_IN_WORKER = "foo"', { eval: true, env: SHARE_ENV }) .on('exit', () => { console.log(process.env.SET_IN_WORKER); // Prints 'foo'. }); </code></pre> <h2><code>worker.threadId</code><span><a class="mark" href="#worker_threads_worker_threadid" id="worker_threads_worker_threadid">#</a></span></h2> <div class="api_metadata"> <span>Added in: v10.5.0</span> </div><ul> <li>{integer}</li> </ul> <p>An integer identifier for the current thread. On the corresponding worker object (if there is any), it is available as <a href="#worker_threads_worker_threadid_1"><code>worker.threadId</code></a>. This value is unique for each <a href="#worker_threads_class_worker"><code>Worker</code></a> instance inside a single process.</p> <h2><code>worker.workerData</code><span><a class="mark" href="#worker_threads_worker_workerdata" id="worker_threads_worker_workerdata">#</a></span></h2> <div class="api_metadata"> <span>Added in: v10.5.0</span> </div><p>An arbitrary JavaScript value that contains a clone of the data passed to this thread’s <code>Worker</code> constructor.</p> <p>The data is cloned as if using <a href="#worker_threads_port_postmessage_value_transferlist"><code>postMessage()</code></a>, according to the <a href="https://developer.mozilla.org/en-US/docs/Web/API/Web_Workers_API/Structured_clone_algorithm">HTML structured clone algorithm</a>.</p> <pre><code class="language-js">const { Worker, isMainThread, workerData } = require('worker_threads'); if (isMainThread) { const worker = new Worker(__filename, { workerData: 'Hello, world!' }); } else { console.log(workerData); // Prints 'Hello, world!'. } </code></pre> <h2>Class: <code>MessageChannel</code><span><a class="mark" href="#worker_threads_class_messagechannel" id="worker_threads_class_messagechannel">#</a></span></h2> <div class="api_metadata"> <span>Added in: v10.5.0</span> </div><p>Instances of the <code>worker.MessageChannel</code> class represent an asynchronous, two-way communications channel. The <code>MessageChannel</code> has no methods of its own. <code>new MessageChannel()</code> yields an object with <code>port1</code> and <code>port2</code> properties, which refer to linked <a href="#worker_threads_class_messageport"><code>MessagePort</code></a> instances.</p> <pre><code class="language-js">const { MessageChannel } = require('worker_threads'); const { port1, port2 } = new MessageChannel(); port1.on('message', (message) => console.log('received', message)); port2.postMessage({ foo: 'bar' }); // Prints: received { foo: 'bar' } from the `port1.on('message')` listener </code></pre> <h2>Class: <code>MessagePort</code><span><a class="mark" href="#worker_threads_class_messageport" id="worker_threads_class_messageport">#</a></span></h2> <div class="api_metadata"> <span>Added in: v10.5.0</span> </div><ul> <li>Extends: {EventEmitter}</li> </ul> <p>Instances of the <code>worker.MessagePort</code> class represent one end of an asynchronous, two-way communications channel. It can be used to transfer structured data, memory regions and other <code>MessagePort</code>s between different <a href="#worker_threads_class_worker"><code>Worker</code></a>s.</p> <p>With the exception of <code>MessagePort</code>s being <a href="events.html"><code>EventEmitter</code></a>s rather than <a href="https://developer.mozilla.org/en-US/docs/Web/API/EventTarget"><code>EventTarget</code></a>s, this implementation matches <a href="https://developer.mozilla.org/en-US/docs/Web/API/MessagePort">browser <code>MessagePort</code></a>s.</p> <h3>Event: <code>'close'</code><span><a class="mark" href="#worker_threads_event_close" id="worker_threads_event_close">#</a></span></h3> <div class="api_metadata"> <span>Added in: v10.5.0</span> </div><p>The <code>'close'</code> event is emitted once either side of the channel has been disconnected.</p> <pre><code class="language-js">const { MessageChannel } = require('worker_threads'); const { port1, port2 } = new MessageChannel(); // Prints: // foobar // closed! port2.on('message', (message) => console.log(message)); port2.on('close', () => console.log('closed!')); port1.postMessage('foobar'); port1.close(); </code></pre> <h3>Event: <code>'message'</code><span><a class="mark" href="#worker_threads_event_message" id="worker_threads_event_message">#</a></span></h3> <div class="api_metadata"> <span>Added in: v10.5.0</span> </div><ul> <li><code>value</code> {any} The transmitted value</li> </ul> <p>The <code>'message'</code> event is emitted for any incoming message, containing the cloned input of <a href="#worker_threads_port_postmessage_value_transferlist"><code>port.postMessage()</code></a>.</p> <p>Listeners on this event will receive a clone of the <code>value</code> parameter as passed to <code>postMessage()</code> and no further arguments.</p> <h3>Event: <code>'messageerror'</code><span><a class="mark" href="#worker_threads_event_messageerror" id="worker_threads_event_messageerror">#</a></span></h3> <div class="api_metadata"> <span>Added in: v12.19.0</span> </div><ul> <li><code>error</code> {Error} An Error object</li> </ul> <p>The <code>'messageerror'</code> event is emitted when deserializing a message failed.</p> <h3><code>port.close()</code><span><a class="mark" href="#worker_threads_port_close" id="worker_threads_port_close">#</a></span></h3> <div class="api_metadata"> <span>Added in: v10.5.0</span> </div><p>Disables further sending of messages on either side of the connection. This method can be called when no further communication will happen over this <code>MessagePort</code>.</p> <p>The <a href="#worker_threads_event_close"><code>'close'</code> event</a> will be emitted on both <code>MessagePort</code> instances that are part of the channel.</p> <h3><code>port.postMessage(value[, transferList])</code><span><a class="mark" href="#worker_threads_port_postmessage_value_transferlist" id="worker_threads_port_postmessage_value_transferlist">#</a></span></h3> <div class="api_metadata"> <details class="changelog"><summary>History</summary> <table> <tr><th>Version</th><th>Changes</th></tr> <tr><td>v12.19.0</td> <td><p>Added <code>KeyObject</code> to the list of cloneable types.</p> </td></tr> <tr><td>v12.19.0</td> <td><p>Added <code>FileHandle</code> to the list of transferable types.</p> </td></tr> <tr><td>v10.5.0</td> <td><p><span>Added in: v10.5.0</span></p> </td></tr> </table> </details> </div><ul> <li><code>value</code> {any}</li> <li><code>transferList</code> {Object[]}</li> </ul> <p>Sends a JavaScript value to the receiving side of this channel. <code>value</code> will be transferred in a way which is compatible with the <a href="https://developer.mozilla.org/en-US/docs/Web/API/Web_Workers_API/Structured_clone_algorithm">HTML structured clone algorithm</a>.</p> <p>In particular, the significant differences to <code>JSON</code> are:</p> <ul> <li><code>value</code> may contain circular references.</li> <li><code>value</code> may contain instances of builtin JS types such as <code>RegExp</code>s, <code>BigInt</code>s, <code>Map</code>s, <code>Set</code>s, etc.</li> <li><code>value</code> may contain typed arrays, both using <code>ArrayBuffer</code>s and <code>SharedArrayBuffer</code>s.</li> <li><code>value</code> may contain <a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/WebAssembly/Module"><code>WebAssembly.Module</code></a> instances.</li> <li><code>value</code> may not contain native (C++-backed) objects other than <code>MessagePort</code>s, <a href="fs.html#fs_class_filehandle"><code>FileHandle</code></a>s, and <a href="crypto.html#crypto_class_keyobject"><code>KeyObject</code></a>s.</li> </ul> <pre><code class="language-js">const { MessageChannel } = require('worker_threads'); const { port1, port2 } = new MessageChannel(); port1.on('message', (message) => console.log(message)); const circularData = {}; circularData.foo = circularData; // Prints: { foo: [Circular] } port2.postMessage(circularData); </code></pre> <p><code>transferList</code> may be a list of <a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/ArrayBuffer"><code>ArrayBuffer</code></a>, <a href="#worker_threads_class_messageport"><code>MessagePort</code></a> and <a href="fs.html#fs_class_filehandle"><code>FileHandle</code></a> objects. After transferring, they will not be usable on the sending side of the channel anymore (even if they are not contained in <code>value</code>). Unlike with <a href="child_process.html">child processes</a>, transferring handles such as network sockets is currently not supported.</p> <p>If <code>value</code> contains <a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/SharedArrayBuffer"><code>SharedArrayBuffer</code></a> instances, those will be accessible from either thread. They cannot be listed in <code>transferList</code>.</p> <p><code>value</code> may still contain <code>ArrayBuffer</code> instances that are not in <code>transferList</code>; in that case, the underlying memory is copied rather than moved.</p> <pre><code class="language-js">const { MessageChannel } = require('worker_threads'); const { port1, port2 } = new MessageChannel(); port1.on('message', (message) => console.log(message)); const uint8Array = new Uint8Array([ 1, 2, 3, 4 ]); // This posts a copy of `uint8Array`: port2.postMessage(uint8Array); // This does not copy data, but renders `uint8Array` unusable: port2.postMessage(uint8Array, [ uint8Array.buffer ]); // The memory for the `sharedUint8Array` will be accessible from both the // original and the copy received by `.on('message')`: const sharedUint8Array = new Uint8Array(new SharedArrayBuffer(4)); port2.postMessage(sharedUint8Array); // This transfers a freshly created message port to the receiver. // This can be used, for example, to create communication channels between // multiple `Worker` threads that are children of the same parent thread. const otherChannel = new MessageChannel(); port2.postMessage({ port: otherChannel.port1 }, [ otherChannel.port1 ]); </code></pre> <p>Because the object cloning uses the structured clone algorithm, non-enumerable properties, property accessors, and object prototypes are not preserved. In particular, <a href="buffer.html"><code>Buffer</code></a> objects will be read as plain <a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Uint8Array"><code>Uint8Array</code></a>s on the receiving side.</p> <p>The message object will be cloned immediately, and can be modified after posting without having side effects.</p> <p>For more information on the serialization and deserialization mechanisms behind this API, see the <a href="v8.html#v8_serialization_api">serialization API of the <code>v8</code> module</a>.</p> <h4>Considerations when transferring TypedArrays and Buffers<span><a class="mark" href="#worker_threads_considerations_when_transferring_typedarrays_and_buffers" id="worker_threads_considerations_when_transferring_typedarrays_and_buffers">#</a></span></h4> <p>All <code>TypedArray</code> and <code>Buffer</code> instances are views over an underlying <code>ArrayBuffer</code>. That is, it is the <code>ArrayBuffer</code> that actually stores the raw data while the <code>TypedArray</code> and <code>Buffer</code> objects provide a way of viewing and manipulating the data. It is possible and common for multiple views to be created over the same <code>ArrayBuffer</code> instance. Great care must be taken when using a transfer list to transfer an <code>ArrayBuffer</code> as doing so will cause all <code>TypedArray</code> and <code>Buffer</code> instances that share that same <code>ArrayBuffer</code> to become unusable.</p> <pre><code class="language-js">const ab = new ArrayBuffer(10); const u1 = new Uint8Array(ab); const u2 = new Uint16Array(ab); console.log(u2.length); // prints 5 port.postMessage(u1, [u1.buffer]); console.log(u2.length); // prints 0 </code></pre> <p>For <code>Buffer</code> instances, specifically, whether the underlying <code>ArrayBuffer</code> can be transferred or cloned depends entirely on how instances were created, which often cannot be reliably determined.</p> <p>An <code>ArrayBuffer</code> can be marked with <a href="#worker_threads_worker_markasuntransferable_object"><code>markAsUntransferable()</code></a> to indicate that it should always be cloned and never transferred.</p> <p>Depending on how a <code>Buffer</code> instance was created, it may or may not own its underlying <code>ArrayBuffer</code>. An <code>ArrayBuffer</code> must not be transferred unless it is known that the <code>Buffer</code> instance owns it. In particular, for <code>Buffer</code>s created from the internal <code>Buffer</code> pool (using, for instance <code>Buffer.from()</code> or <code>Buffer.alloc()</code>), transferring them is not possible and they will always be cloned, which sends a copy of the entire <code>Buffer</code> pool. This behavior may come with unintended higher memory usage and possible security concerns.</p> <p>See <a href="buffer.html#buffer_static_method_buffer_allocunsafe_size"><code>Buffer.allocUnsafe()</code></a> for more details on <code>Buffer</code> pooling.</p> <p>The <code>ArrayBuffer</code>s for <code>Buffer</code> instances created using <code>Buffer.alloc()</code> or <code>Buffer.allocUnsafeSlow()</code> can always be transferred but doing so will render all other existing views of those <code>ArrayBuffer</code>s unusable.</p> <h3><code>port.ref()</code><span><a class="mark" href="#worker_threads_port_ref" id="worker_threads_port_ref">#</a></span></h3> <div class="api_metadata"> <span>Added in: v10.5.0</span> </div><p>Opposite of <code>unref()</code>. Calling <code>ref()</code> on a previously <code>unref()</code>ed port will <em>not</em> let the program exit if it's the only active handle left (the default behavior). If the port is <code>ref()</code>ed, calling <code>ref()</code> again will have no effect.</p> <p>If listeners are attached or removed using <code>.on('message')</code>, the port will be <code>ref()</code>ed and <code>unref()</code>ed automatically depending on whether listeners for the event exist.</p> <h3><code>port.start()</code><span><a class="mark" href="#worker_threads_port_start" id="worker_threads_port_start">#</a></span></h3> <div class="api_metadata"> <span>Added in: v10.5.0</span> </div><p>Starts receiving messages on this <code>MessagePort</code>. When using this port as an event emitter, this will be called automatically once <code>'message'</code> listeners are attached.</p> <p>This method exists for parity with the Web <code>MessagePort</code> API. In Node.js, it is only useful for ignoring messages when no event listener is present. Node.js also diverges in its handling of <code>.onmessage</code>. Setting it will automatically call <code>.start()</code>, but unsetting it will let messages queue up until a new handler is set or the port is discarded.</p> <h3><code>port.unref()</code><span><a class="mark" href="#worker_threads_port_unref" id="worker_threads_port_unref">#</a></span></h3> <div class="api_metadata"> <span>Added in: v10.5.0</span> </div><p>Calling <code>unref()</code> on a port will allow the thread to exit if this is the only active handle in the event system. If the port is already <code>unref()</code>ed calling <code>unref()</code> again will have no effect.</p> <p>If listeners are attached or removed using <code>.on('message')</code>, the port will be <code>ref()</code>ed and <code>unref()</code>ed automatically depending on whether listeners for the event exist.</p> <h2>Class: <code>Worker</code><span><a class="mark" href="#worker_threads_class_worker" id="worker_threads_class_worker">#</a></span></h2> <div class="api_metadata"> <span>Added in: v10.5.0</span> </div><ul> <li>Extends: {EventEmitter}</li> </ul> <p>The <code>Worker</code> class represents an independent JavaScript execution thread. Most Node.js APIs are available inside of it.</p> <p>Notable differences inside a Worker environment are:</p> <ul> <li>The <a href="process.html#process_process_stdin"><code>process.stdin</code></a>, <a href="process.html#process_process_stdout"><code>process.stdout</code></a> and <a href="process.html#process_process_stderr"><code>process.stderr</code></a> may be redirected by the parent thread.</li> <li>The <a href="#worker_threads_worker_ismainthread"><code>require('worker_threads').isMainThread</code></a> property is set to <code>false</code>.</li> <li>The <a href="#worker_threads_worker_parentport"><code>require('worker_threads').parentPort</code></a> message port is available.</li> <li><a href="process.html#process_process_exit_code"><code>process.exit()</code></a> does not stop the whole program, just the single thread, and <a href="process.html#process_process_abort"><code>process.abort()</code></a> is not available.</li> <li><a href="process.html#process_process_chdir_directory"><code>process.chdir()</code></a> and <code>process</code> methods that set group or user ids are not available.</li> <li><a href="process.html#process_process_env"><code>process.env</code></a> is a copy of the parent thread's environment variables, unless otherwise specified. Changes to one copy will not be visible in other threads, and will not be visible to native add-ons (unless <a href="#worker_threads_worker_share_env"><code>worker.SHARE_ENV</code></a> has been passed as the <code>env</code> option to the <a href="#worker_threads_class_worker"><code>Worker</code></a> constructor).</li> <li><a href="process.html#process_process_title"><code>process.title</code></a> cannot be modified.</li> <li>Signals will not be delivered through <a href="process.html#process_signal_events"><code>process.on('...')</code></a>.</li> <li>Execution may stop at any point as a result of <a href="#worker_threads_worker_terminate"><code>worker.terminate()</code></a> being invoked.</li> <li>IPC channels from parent processes are not accessible.</li> <li>The <a href="tracing.html"><code>trace_events</code></a> module is not supported.</li> <li>Native add-ons can only be loaded from multiple threads if they fulfill <a href="addons.html#addons_worker_support">certain conditions</a>.</li> </ul> <p>Creating <code>Worker</code> instances inside of other <code>Worker</code>s is possible.</p> <p>Like <a href="https://developer.mozilla.org/en-US/docs/Web/API/Web_Workers_API">Web Workers</a> and the <a href="cluster.html"><code>cluster</code> module</a>, two-way communication can be achieved through inter-thread message passing. Internally, a <code>Worker</code> has a built-in pair of <a href="#worker_threads_class_messageport"><code>MessagePort</code></a>s that are already associated with each other when the <code>Worker</code> is created. While the <code>MessagePort</code> object on the parent side is not directly exposed, its functionalities are exposed through <a href="#worker_threads_worker_postmessage_value_transferlist"><code>worker.postMessage()</code></a> and the <a href="#worker_threads_event_message_1"><code>worker.on('message')</code></a> event on the <code>Worker</code> object for the parent thread.</p> <p>To create custom messaging channels (which is encouraged over using the default global channel because it facilitates separation of concerns), users can create a <code>MessageChannel</code> object on either thread and pass one of the <code>MessagePort</code>s on that <code>MessageChannel</code> to the other thread through a pre-existing channel, such as the global one.</p> <p>See <a href="#worker_threads_port_postmessage_value_transferlist"><code>port.postMessage()</code></a> for more information on how messages are passed, and what kind of JavaScript values can be successfully transported through the thread barrier.</p> <pre><code class="language-js">const assert = require('assert'); const { Worker, MessageChannel, MessagePort, isMainThread, parentPort } = require('worker_threads'); if (isMainThread) { const worker = new Worker(__filename); const subChannel = new MessageChannel(); worker.postMessage({ hereIsYourPort: subChannel.port1 }, [subChannel.port1]); subChannel.port2.on('message', (value) => { console.log('received:', value); }); } else { parentPort.once('message', (value) => { assert(value.hereIsYourPort instanceof MessagePort); value.hereIsYourPort.postMessage('the worker is sending this'); value.hereIsYourPort.close(); }); } </code></pre> <h3><code>new Worker(filename[, options])</code><span><a class="mark" href="#worker_threads_new_worker_filename_options" id="worker_threads_new_worker_filename_options">#</a></span></h3> <div class="api_metadata"> <details class="changelog"><summary>History</summary> <table> <tr><th>Version</th><th>Changes</th></tr> <tr><td>v12.19.0</td> <td><p>The <code>trackUnmanagedFds</code> option was introduced.</p> </td></tr> <tr><td>v12.17.0</td> <td><p>The <code>transferList</code> option was introduced.</p> </td></tr> <tr><td>v12.17.0</td> <td><p>The <code>filename</code> parameter can be a WHATWG <code>URL</code> object using <code>file:</code> protocol.</p> </td></tr> <tr><td>v12.16.0</td> <td><p>The <code>resourceLimits</code> option was introduced.</p> </td></tr> <tr><td>v12.16.0</td> <td><p>The <code>argv</code> option was introduced.</p> </td></tr> <tr><td>v10.5.0</td> <td><p><span>Added in: v10.5.0</span></p> </td></tr> </table> </details> </div><ul> <li><code>filename</code> {string|URL} The path to the Worker’s main script or module. Must be either an absolute path or a relative path (i.e. relative to the current working directory) starting with <code>./</code> or <code>../</code>, or a WHATWG <code>URL</code> object using <code>file:</code> protocol. If <code>options.eval</code> is <code>true</code>, this is a string containing JavaScript code rather than a path.</li> <li><code>options</code> {Object}<ul> <li><code>argv</code> {any[]} List of arguments which would be stringified and appended to <code>process.argv</code> in the worker. This is mostly similar to the <code>workerData</code> but the values will be available on the global <code>process.argv</code> as if they were passed as CLI options to the script.</li> <li><code>env</code> {Object} If set, specifies the initial value of <code>process.env</code> inside the Worker thread. As a special value, <a href="#worker_threads_worker_share_env"><code>worker.SHARE_ENV</code></a> may be used to specify that the parent thread and the child thread should share their environment variables; in that case, changes to one thread’s <code>process.env</code> object will affect the other thread as well. <strong>Default:</strong> <code>process.env</code>.</li> <li><code>eval</code> {boolean} If <code>true</code> and the first argument is a <code>string</code>, interpret the first argument to the constructor as a script that is executed once the worker is online.</li> <li><code>execArgv</code> {string[]} List of node CLI options passed to the worker. V8 options (such as <code>--max-old-space-size</code>) and options that affect the process (such as <code>--title</code>) are not supported. If set, this will be provided as <a href="process.html#process_process_execargv"><code>process.execArgv</code></a> inside the worker. By default, options will be inherited from the parent thread.</li> <li><code>stdin</code> {boolean} If this is set to <code>true</code>, then <code>worker.stdin</code> will provide a writable stream whose contents will appear as <code>process.stdin</code> inside the Worker. By default, no data is provided.</li> <li><code>stdout</code> {boolean} If this is set to <code>true</code>, then <code>worker.stdout</code> will not automatically be piped through to <code>process.stdout</code> in the parent.</li> <li><code>stderr</code> {boolean} If this is set to <code>true</code>, then <code>worker.stderr</code> will not automatically be piped through to <code>process.stderr</code> in the parent.</li> <li><code>workerData</code> {any} Any JavaScript value that will be cloned and made available as <a href="#worker_threads_worker_workerdata"><code>require('worker_threads').workerData</code></a>. The cloning will occur as described in the <a href="https://developer.mozilla.org/en-US/docs/Web/API/Web_Workers_API/Structured_clone_algorithm">HTML structured clone algorithm</a>, and an error will be thrown if the object cannot be cloned (e.g. because it contains <code>function</code>s).</li> <li><code>trackUnmanagedFds</code> {boolean} If this is set to <code>true</code>, then the Worker will track raw file descriptors managed through <a href="fs.html#fs_fs_open_path_flags_mode_callback"><code>fs.open()</code></a> and <a href="fs.html#fs_fs_close_fd_callback"><code>fs.close()</code></a>, and close them when the Worker exits, similar to other resources like network sockets or file descriptors managed through the <a href="fs.html#fs_class_filehandle"><code>FileHandle</code></a> API. This option is automatically inherited by all nested <code>Worker</code>s. <strong>Default</strong>: <code>false</code>.</li> <li><code>transferList</code> {Object[]} If one or more <code>MessagePort</code>-like objects are passed in <code>workerData</code>, a <code>transferList</code> is required for those items or <a href="errors.html#errors_err_missing_message_port_in_transfer_list"><code>ERR_MISSING_MESSAGE_PORT_IN_TRANSFER_LIST</code></a> will be thrown. See <a href="#worker_threads_port_postmessage_value_transferlist"><code>port.postMessage()</code></a> for more information.</li> <li><code>resourceLimits</code> {Object} An optional set of resource limits for the new JS engine instance. Reaching these limits will lead to termination of the <code>Worker</code> instance. These limits only affect the JS engine, and no external data, including no <code>ArrayBuffer</code>s. Even if these limits are set, the process may still abort if it encounters a global out-of-memory situation.<ul> <li><code>maxOldGenerationSizeMb</code> {number} The maximum size of the main heap in MB.</li> <li><code>maxYoungGenerationSizeMb</code> {number} The maximum size of a heap space for recently created objects.</li> <li><code>codeRangeSizeMb</code> {number} The size of a pre-allocated memory range used for generated code.</li> <li><code>stackSizeMb</code> {number} The default maximum stack size for the thread. Small values may lead to unusable Worker instances. <strong>Default:</strong> <code>4</code>.</li> </ul> </li> </ul> </li> </ul> <h3>Event: <code>'error'</code><span><a class="mark" href="#worker_threads_event_error" id="worker_threads_event_error">#</a></span></h3> <div class="api_metadata"> <span>Added in: v10.5.0</span> </div><ul> <li><code>err</code> {Error}</li> </ul> <p>The <code>'error'</code> event is emitted if the worker thread throws an uncaught exception. In that case, the worker will be terminated.</p> <h3>Event: <code>'exit'</code><span><a class="mark" href="#worker_threads_event_exit" id="worker_threads_event_exit">#</a></span></h3> <div class="api_metadata"> <span>Added in: v10.5.0</span> </div><ul> <li><code>exitCode</code> {integer}</li> </ul> <p>The <code>'exit'</code> event is emitted once the worker has stopped. If the worker exited by calling <a href="process.html#process_process_exit_code"><code>process.exit()</code></a>, the <code>exitCode</code> parameter will be the passed exit code. If the worker was terminated, the <code>exitCode</code> parameter will be <code>1</code>.</p> <p>This is the final event emitted by any <code>Worker</code> instance.</p> <h3>Event: <code>'message'</code><span><a class="mark" href="#worker_threads_event_message_1" id="worker_threads_event_message_1">#</a></span></h3> <div class="api_metadata"> <span>Added in: v10.5.0</span> </div><ul> <li><code>value</code> {any} The transmitted value</li> </ul> <p>The <code>'message'</code> event is emitted when the worker thread has invoked <a href="#worker_threads_worker_postmessage_value_transferlist"><code>require('worker_threads').parentPort.postMessage()</code></a>. See the <a href="#worker_threads_event_message"><code>port.on('message')</code></a> event for more details.</p> <p>All messages sent from the worker thread will be emitted before the <a href="#worker_threads_event_exit"><code>'exit'</code> event</a> is emitted on the <code>Worker</code> object.</p> <h3>Event: <code>'messageerror'</code><span><a class="mark" href="#worker_threads_event_messageerror_1" id="worker_threads_event_messageerror_1">#</a></span></h3> <div class="api_metadata"> <span>Added in: v12.19.0</span> </div><ul> <li><code>error</code> {Error} An Error object</li> </ul> <p>The <code>'messageerror'</code> event is emitted when deserializing a message failed.</p> <h3>Event: <code>'online'</code><span><a class="mark" href="#worker_threads_event_online" id="worker_threads_event_online">#</a></span></h3> <div class="api_metadata"> <span>Added in: v10.5.0</span> </div><p>The <code>'online'</code> event is emitted when the worker thread has started executing JavaScript code.</p> <h3><code>worker.getHeapSnapshot()</code><span><a class="mark" href="#worker_threads_worker_getheapsnapshot" id="worker_threads_worker_getheapsnapshot">#</a></span></h3> <div class="api_metadata"> <span>Added in: v12.17.0</span> </div><ul> <li>Returns: {Promise} A promise for a Readable Stream containing a V8 heap snapshot</li> </ul> <p>Returns a readable stream for a V8 snapshot of the current state of the Worker. See <a href="v8.html#v8_v8_getheapsnapshot"><code>v8.getHeapSnapshot()</code></a> for more details.</p> <p>If the Worker thread is no longer running, which may occur before the <a href="#worker_threads_event_exit"><code>'exit'</code> event</a> is emitted, the returned <code>Promise</code> will be rejected immediately with an <a href="errors.html#ERR_WORKER_NOT_RUNNING"><code>ERR_WORKER_NOT_RUNNING</code></a> error.</p> <h3><code>worker.performance</code><span><a class="mark" href="#worker_threads_worker_performance" id="worker_threads_worker_performance">#</a></span></h3> <div class="api_metadata"> <span>Added in: v12.22.0</span> </div><p>An object that can be used to query performance information from a worker instance. Similar to <a href="#perf_hooks.md#perf_hooks_perf_hooks_performance"><code>perf_hooks.performance</code></a>.</p> <h4><code>performance.eventLoopUtilization([utilization1[, utilization2]])</code><span><a class="mark" href="#worker_threads_performance_eventlooputilization_utilization1_utilization2" id="worker_threads_performance_eventlooputilization_utilization1_utilization2">#</a></span></h4> <div class="api_metadata"> <span>Added in: v12.22.0</span> </div><ul> <li><code>utilization1</code> {Object} The result of a previous call to <code>eventLoopUtilization()</code>.</li> <li><code>utilization2</code> {Object} The result of a previous call to <code>eventLoopUtilization()</code> prior to <code>utilization1</code>.</li> <li>Returns {Object}<ul> <li><code>idle</code> {number}</li> <li><code>active</code> {number}</li> <li><code>utilization</code> {number}</li> </ul> </li> </ul> <p>The same call as <a href="perf_hooks.md#perf_hooks_performance_eventlooputilization_utilization1_utilization2"><code>perf_hooks</code> <code>eventLoopUtilization()</code></a>, except the values of the worker instance are returned.</p> <p>One difference is that, unlike the main thread, bootstrapping within a worker is done within the event loop. So the event loop utilization will be immediately available once the worker's script begins execution.</p> <p>An <code>idle</code> time that does not increase does not indicate that the worker is stuck in bootstrap. The following examples shows how the worker's entire lifetime will never accumulate any <code>idle</code> time, but is still be able to process messages.</p> <pre><code class="language-js">const { Worker, isMainThread, parentPort } = require('worker_threads'); if (isMainThread) { const worker = new Worker(__filename); setInterval(() => { worker.postMessage('hi'); console.log(worker.performance.eventLoopUtilization()); }, 100).unref(); return; } parentPort.on('message', () => console.log('msg')).unref(); (function r(n) { if (--n < 0) return; const t = Date.now(); while (Date.now() - t < 300); setImmediate(r, n); })(10); </code></pre> <p>The event loop utilization of a worker is available only after the <a href="#worker_threads_event_online"><code>'online'</code> event</a> emitted, and if called before this, or after the <a href="#worker_threads_event_exit"><code>'exit'</code> event</a>, then all properties have the value of <code>0</code>.</p> <h3><code>worker.postMessage(value[, transferList])</code><span><a class="mark" href="#worker_threads_worker_postmessage_value_transferlist" id="worker_threads_worker_postmessage_value_transferlist">#</a></span></h3> <div class="api_metadata"> <span>Added in: v10.5.0</span> </div><ul> <li><code>value</code> {any}</li> <li><code>transferList</code> {Object[]}</li> </ul> <p>Send a message to the worker that will be received via <a href="#worker_threads_event_message"><code>require('worker_threads').parentPort.on('message')</code></a>. See <a href="#worker_threads_port_postmessage_value_transferlist"><code>port.postMessage()</code></a> for more details.</p> <h3><code>worker.ref()</code><span><a class="mark" href="#worker_threads_worker_ref" id="worker_threads_worker_ref">#</a></span></h3> <div class="api_metadata"> <span>Added in: v10.5.0</span> </div><p>Opposite of <code>unref()</code>, calling <code>ref()</code> on a previously <code>unref()</code>ed worker will <em>not</em> let the program exit if it's the only active handle left (the default behavior). If the worker is <code>ref()</code>ed, calling <code>ref()</code> again will have no effect.</p> <h3><code>worker.resourceLimits</code><span><a class="mark" href="#worker_threads_worker_resourcelimits_1" id="worker_threads_worker_resourcelimits_1">#</a></span></h3> <div class="api_metadata"> <span>Added in: v12.16.0</span> </div><ul> <li>{Object}<ul> <li><code>maxYoungGenerationSizeMb</code> {number}</li> <li><code>maxOldGenerationSizeMb</code> {number}</li> <li><code>codeRangeSizeMb</code> {number}</li> <li><code>stackSizeMb</code> {number}</li> </ul> </li> </ul> <p>Provides the set of JS engine resource constraints for this Worker thread. If the <code>resourceLimits</code> option was passed to the <a href="#worker_threads_class_worker"><code>Worker</code></a> constructor, this matches its values.</p> <p>If the worker has stopped, the return value is an empty object.</p> <h3><code>worker.stderr</code><span><a class="mark" href="#worker_threads_worker_stderr" id="worker_threads_worker_stderr">#</a></span></h3> <div class="api_metadata"> <span>Added in: v10.5.0</span> </div><ul> <li>{stream.Readable}</li> </ul> <p>This is a readable stream which contains data written to <a href="process.html#process_process_stderr"><code>process.stderr</code></a> inside the worker thread. If <code>stderr: true</code> was not passed to the <a href="#worker_threads_class_worker"><code>Worker</code></a> constructor, then data will be piped to the parent thread's <a href="process.html#process_process_stderr"><code>process.stderr</code></a> stream.</p> <h3><code>worker.stdin</code><span><a class="mark" href="#worker_threads_worker_stdin" id="worker_threads_worker_stdin">#</a></span></h3> <div class="api_metadata"> <span>Added in: v10.5.0</span> </div><ul> <li>{null|stream.Writable}</li> </ul> <p>If <code>stdin: true</code> was passed to the <a href="#worker_threads_class_worker"><code>Worker</code></a> constructor, this is a writable stream. The data written to this stream will be made available in the worker thread as <a href="process.html#process_process_stdin"><code>process.stdin</code></a>.</p> <h3><code>worker.stdout</code><span><a class="mark" href="#worker_threads_worker_stdout" id="worker_threads_worker_stdout">#</a></span></h3> <div class="api_metadata"> <span>Added in: v10.5.0</span> </div><ul> <li>{stream.Readable}</li> </ul> <p>This is a readable stream which contains data written to <a href="process.html#process_process_stdout"><code>process.stdout</code></a> inside the worker thread. If <code>stdout: true</code> was not passed to the <a href="#worker_threads_class_worker"><code>Worker</code></a> constructor, then data will be piped to the parent thread's <a href="process.html#process_process_stdout"><code>process.stdout</code></a> stream.</p> <h3><code>worker.terminate()</code><span><a class="mark" href="#worker_threads_worker_terminate" id="worker_threads_worker_terminate">#</a></span></h3> <div class="api_metadata"> <details class="changelog"><summary>History</summary> <table> <tr><th>Version</th><th>Changes</th></tr> <tr><td>v12.5.0</td> <td><p>This function now returns a Promise. Passing a callback is deprecated, and was useless up to this version, as the Worker was actually terminated synchronously. Terminating is now a fully asynchronous operation.</p> </td></tr> <tr><td>v10.5.0</td> <td><p><span>Added in: v10.5.0</span></p> </td></tr> </table> </details> </div><ul> <li>Returns: {Promise}</li> </ul> <p>Stop all JavaScript execution in the worker thread as soon as possible. Returns a Promise for the exit code that is fulfilled when the <a href="#worker_threads_event_exit"><code>'exit'</code> event</a> is emitted.</p> <h3><code>worker.threadId</code><span><a class="mark" href="#worker_threads_worker_threadid_1" id="worker_threads_worker_threadid_1">#</a></span></h3> <div class="api_metadata"> <span>Added in: v10.5.0</span> </div><ul> <li>{integer}</li> </ul> <p>An integer identifier for the referenced thread. Inside the worker thread, it is available as <a href="#worker_threads_worker_threadid"><code>require('worker_threads').threadId</code></a>. This value is unique for each <code>Worker</code> instance inside a single process.</p> <h3><code>worker.unref()</code><span><a class="mark" href="#worker_threads_worker_unref" id="worker_threads_worker_unref">#</a></span></h3> <div class="api_metadata"> <span>Added in: v10.5.0</span> </div><p>Calling <code>unref()</code> on a worker will allow the thread to exit if this is the only active handle in the event system. If the worker is already <code>unref()</code>ed calling <code>unref()</code> again will have no effect.</p> <!-- API END --> </div> </div> </div> </body> </html>