%PDF- %PDF-
| Direktori : /www/old2/_music/ingress/ |
| Current File : //www/old2/_music/ingress/inventoryanalyze.php |
<?php
die;
class Inventory
{
var $owner = "";
var $ap = 0;
var $xm = 0;
var $time;
var $resonators;
var $bursters;
var $powerCubes;
var $media;
var $shields;
var $heatsinks;
var $multihacks;
var $forceamps;
var $linkamps;
var $turrets;
var $ADAs;
var $JARVISes;
var $keys = array();
public function __construct()
{
$this->time = time();
$this->resonators = array(new LeveledItem(1), new LeveledItem(2), new LeveledItem(3), new LeveledItem(4), new LeveledItem(5), new LeveledItem(6), new LeveledItem(7), new LeveledItem(8));
$this->bursters = array(new LeveledItem(1), new LeveledItem(2), new LeveledItem(3), new LeveledItem(4), new LeveledItem(5), new LeveledItem(6), new LeveledItem(7), new LeveledItem(8));
$this->powerCubes = array(new LeveledItem(1), new LeveledItem(2), new LeveledItem(3), new LeveledItem(4), new LeveledItem(5), new LeveledItem(6), new LeveledItem(7), new LeveledItem(8));
$this->media = array(new LeveledItem(1), new LeveledItem(2), new LeveledItem(3), new LeveledItem(4), new LeveledItem(5), new LeveledItem(6), new LeveledItem(7), new LeveledItem(8));
$this->shields = array(new ModItem("COMMON"), new ModItem("RARE"), new ModItem("VERY_RARE"));
$this->heatsinks = array(new ModItem("COMMON"), new ModItem("RARE"), new ModItem("VERY_RARE"));
$this->multihacks = array(new ModItem("COMMON"), new ModItem("RARE"), new ModItem("VERY_RARE"));
$this->forceamps = array(new ModItem("RARE"));
$this->linkamps = array(new ModItem("RARE"));
$this->turrets = array(new ModItem("RARE"));
$this->ADAs = array(new ModItem("VERY_RARE"));
$this->JARVISes = array(new ModItem("VERY_RARE"));
}
}
class LeveledItem
{
var $level = 0;
var $amount = 0;
public function __construct($level)
{
$this->level = $level;
}
}
class ModItem
{
var $rarity = "VERY_COMMON";
var $amount = 0;
public function __construct($rarity)
{
$this->rarity = $rarity;
}
}
class KeyItem
{
var $portalGuid = "";
var $portalName = "";
var $amount = 0;
}
header("Content-Type: text/plain");
exec("ls /var/www/hacks/decompressed/inventory/*.txt", $files);
foreach($files as $file)
{
$txt = file_get_contents($file);
$inventory = new Inventory();
preg_match("/.*?_([0-9]*).*/", $file, $match);
$inventory->time = $match[1];
$data = json_decode($txt);
$inventory->ap = $data->currentAP;
$inventory->xm = $data->currentXM;
$inventory->owner = $data->playerName;
foreach($data->rpcResult as $item)
{
if(isset($item[2]->resourceWithLevels))
{
if($item[2]->resourceWithLevels->resourceType == "POWER_CUBE")
{
$lvl = $item[2]->resourceWithLevels->level-1;
$inventory->powerCubes[$lvl]->amount++;
}
elseif($item[2]->resourceWithLevels->resourceType == "EMP_BURSTER")
{
$lvl = $item[2]->resourceWithLevels->level-1;
$inventory->bursters[$lvl]->amount++;
}
elseif($item[2]->resourceWithLevels->resourceType == "EMITTER_A")
{
$lvl = $item[2]->resourceWithLevels->level-1;
$inventory->resonators[$lvl]->amount++;
}
elseif($item[2]->resourceWithLevels->resourceType == "MEDIA")
{
$lvl = $item[2]->resourceWithLevels->level-1;
$inventory->media[$lvl]->amount++;
}
}
elseif(isset($item[2]->modResource))
{
if($item[2]->modResource->resourceType == "RES_SHIELD")
{
switch($item[2]->modResource->rarity)
{
case "COMMON":
{
$inventory->shields[0]->amount++;
break;
}
case "RARE":
{
$inventory->shields[1]->amount++;
break;
}
case "VERY_RARE":
{
$inventory->shields[2]->amount++;
break;
}
}
}
elseif($item[2]->modResource->resourceType == "HEATSINK")
{
switch($item[2]->modResource->rarity)
{
case "COMMON":
{
$inventory->heatsinks[0]->amount++;
break;
}
case "RARE":
{
$inventory->heatsinks[1]->amount++;
break;
}
case "VERY_RARE":
{
$inventory->heatsinks[2]->amount++;
break;
}
}
}
elseif($item[2]->modResource->resourceType == "MULTIHACK")
{
switch($item[2]->modResource->rarity)
{
case "COMMON":
{
$inventory->multihacks[0]->amount++;
break;
}
case "RARE":
{
$inventory->multihacks[1]->amount++;
break;
}
case "VERY_RARE":
{
$inventory->multihacks[2]->amount++;
break;
}
}
}
elseif($item[2]->modResource->resourceType == "TURRET")
{
if($item[2]->modResource->rarity == "RARE")
{
$inventory->turrets[0]->amount++;
}
}
elseif($item[2]->modResource->resourceType == "FORCE_AMP")
{
if($item[2]->modResource->rarity == "RARE")
{
$inventory->forceamps[0]->amount++;
}
}
elseif($item[2]->modResource->resourceType == "LINK_AMPLIFIER")
{
if($item[2]->modResource->rarity == "RARE")
{
$inventory->linkamps[0]->amount++;
}
}
// ADA and JARVIS, check this after hacking one !!!!!!!!!!!!!
elseif($item[2]->modResource->resourceType == "ADA")
{
if($item[2]->modResource->rarity == "VERY_RARE")
{
$inventory->ADAs[0]->amount++;
}
}
elseif($item[2]->modResource->resourceType == "JARVIS")
{
if($item[2]->modResource->rarity == "VERY_RARE")
{
$inventory->JARVISes[0]->amount++;
}
}
}
elseif(isset($item[2]->portalCoupler))
{
// Try to find the key
$fount = false;
foreach($inventory->keys as $key)
{
if($item[2]->portalCoupler->portalGuid == $key->portalGuid)
{
$key->amount++;
$found = true;
break;
}
}
if(!$found)
{
$key = new KeyItem();
$key->portalGuid = $item[2]->portalCoupler->portalGuid;
$key->portalName = $item[2]->portalCoupler->portalTitle;
$key->amount = 1;
$inventory->keys[] = $key;
}
}
}
//print_r($inventory);
$m = new MongoClient();
$db = $m->selectDB("ingress");
$col = $db->selectCollection("inventory");
$col->insert($inventory);
}
?>