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/*
* Copyright (C) 2004-2018 ZNC, see the NOTICE file for details.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ZNC_THREADS_H
#define ZNC_THREADS_H
#include <znc/zncconfig.h>
#ifdef HAVE_PTHREAD
#include <znc/Utils.h>
#include <cerrno>
#include <csignal>
#include <cstdlib>
#include <cstring>
#include <list>
#include <pthread.h>
#include <mutex>
#include <condition_variable>
/**
* This class represents a non-recursive mutex. Only a single thread may own the
* mutex at any point in time.
*/
using CMutex = std::mutex;
/**
* A mutex locker should always be used as an automatic variable. This
* class makes sure that the mutex is unlocked when this class is destructed.
* For example, this makes it easier to make code exception-safe.
*/
using CMutexLocker = std::unique_lock<std::mutex>;
/**
* A condition variable makes it possible for threads to wait until some
* condition is reached at which point the thread can wake up again.
*/
using CConditionVariable = std::condition_variable_any;
/**
* A job is a task which should run without blocking the main thread. You do
* this by inheriting from this class and implementing the pure virtual methods
* runThread(), which gets executed in a separate thread and does not block the
* main thread, and runMain() which gets automatically called from the main
* thread after runThread() finishes.
*
* After you create a new instance of your class, you can pass it to
* CThreadPool()::Get().addJob(job) to start it. The thread pool automatically
* deletes your class after it finished.
*
* For modules you should use CModuleJob instead.
*/
class CJob {
public:
friend class CThreadPool;
enum EJobState { READY, RUNNING, DONE, CANCELLED };
CJob() : m_eState(READY) {}
/// Destructor, always called from the main thread.
virtual ~CJob() {}
/// This function is called in a separate thread and can do heavy, blocking work.
virtual void runThread() = 0;
/// This function is called from the main thread after runThread()
/// finishes. It can be used to handle the results from runThread()
/// without needing synchronization primitives.
virtual void runMain() = 0;
/// This can be used to check if the job was cancelled. For example,
/// runThread() can return early if this returns true.
bool wasCancelled() const;
private:
// Undefined copy constructor and assignment operator
CJob(const CJob&);
CJob& operator=(const CJob&);
// Synchronized via the thread pool's mutex! Do not access without that
// mutex!
EJobState m_eState;
};
class CThreadPool {
private:
friend class CJob;
CThreadPool();
~CThreadPool();
public:
static CThreadPool& Get();
/// Add a job to the thread pool and run it. The job will be deleted when done.
void addJob(CJob* job);
/// Cancel a job that was previously passed to addJob(). This *might*
/// mean that runThread() and/or runMain() will not be called on the job.
/// This function BLOCKS until the job finishes!
void cancelJob(CJob* job);
/// Cancel some jobs that were previously passed to addJob(). This *might*
/// mean that runThread() and/or runMain() will not be called on some of
/// the jobs. This function BLOCKS until all jobs finish!
void cancelJobs(const std::set<CJob*>& jobs);
int getReadFD() const { return m_iJobPipe[0]; }
void handlePipeReadable() const;
private:
void jobDone(CJob* pJob);
// Check if the calling thread is still needed, must be called with m_mutex
// held
bool threadNeeded() const;
CJob* getJobFromPipe() const;
void finishJob(CJob*) const;
void threadFunc();
// mutex protecting all of these members
CMutex m_mutex;
// condition variable for waiting idle threads
CConditionVariable m_cond;
// condition variable for reporting finished cancellation
CConditionVariable m_cancellationCond;
// condition variable for waiting running threads == 0
CConditionVariable m_exit_cond;
// when this is true, all threads should exit
bool m_done;
// total number of running threads
size_t m_num_threads;
// number of idle threads waiting on the condition variable
size_t m_num_idle;
// pipe for waking up the main thread
int m_iJobPipe[2];
// list of pending jobs
std::list<CJob*> m_jobs;
};
#endif // HAVE_PTHREAD
#endif // !ZNC_THREADS_H